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Mount And Blade Warband Weapon Meshes E Brf




How to Create Custom Weapon Meshes for Mount And Blade Warband with E Brf


How to Create Custom Weapon Meshes for Mount And Blade Warband with E Brf




Mount And Blade Warband is a popular medieval sandbox game that allows players to create their own characters, factions, and adventures. One of the features that makes the game so immersive and customizable is the ability to mod it with new content, such as weapons, armors, items, scenes, and more. However, creating new content for the game requires some knowledge and tools, such as E Brf.


Download: https://gohhs.com/2w3hJb


E Brf is a tool that can edit and create BRF files, which are the resource files that contain the meshes, textures, materials, animations, and other data for the game. With E Brf, you can create your own weapon meshes from scratch or modify existing ones. In this article, we will show you how to use E Brf to create custom weapon meshes for Mount And Blade Warband. We will cover the following steps:



  • Downloading and installing E Brf



  • Creating a new BRF file and adding a weapon mesh



  • Editing the weapon mesh properties and flags



  • Exporting the weapon mesh and adding it to the game




Downloading and installing E Brf




The first step is to download and install E Brf, which you can find on [Nexus Mods]. You will need to register an account on the website and download the file manually. Once you have downloaded the file, unzip it and run the setup.exe file. Follow the instructions on the screen to install E Brf on your computer. You will also need to have [Python]( installed on your computer, as E Brf uses it to run some scripts.


Creating a new BRF file and adding a weapon mesh




The next step is to create a new BRF file and add a weapon mesh to it. To do this, open E Brf and click on File > New. A new window will pop up asking you to name your BRF file. You can name it anything you want, but make sure it does not conflict with any existing BRF files in the game. For example, you can name it "custom_weapons.brf". Click OK to create the file.


Now you have an empty BRF file that you can fill with your custom content. To add a weapon mesh, click on Edit > Add > Mesh. A new window will pop up asking you to name your mesh. You can name it anything you want, but make sure it is unique and descriptive. For example, you can name it "sword_custom_01". Click OK to add the mesh.


You will see your new mesh appear in the left panel of E Brf. It will be a blank white cube by default. To edit it, you need to use a 3D modeling software, such as [Blender]( [3ds Max]( or [Maya]( You can export your mesh from E Brf by clicking on File > Export > Selected Meshes As Obj File. This will save your mesh as an OBJ file that you can import into your 3D modeling software.


In your 3D modeling software, you can shape your mesh into any weapon you want. You can also add textures, materials, and animations to your mesh. However, make sure that your mesh follows some rules and guidelines for Mount And Blade Warband:



  • Your mesh should have less than 1000 vertices and 2000 faces.



  • Your mesh should have one material and one texture.



  • Your texture should be in DDS format and have a size of 256x256 or 512x512 pixels.



  • Your texture should have an alpha channel that defines the transparency of your mesh.



  • Your animation should have less than 100 frames and be loopable.



  • Your animation should have one root bone and one or more child bones.




Once you are happy with your mesh, you can export it back to E Brf by saving it as an OBJ file and importing it into E Brf by clicking on File > Import > Obj File As Mesh. You will see your mesh replace the blank cube in the left panel of E Brf.


Editing the weapon mesh properties and flags




The next step is to edit the weapon mesh properties and flags in E Brf. These are the values that define how your weapon behaves and looks in the game. To edit them, select your mesh in the left panel of E Brf and click on Edit > Edit Selected Mesh. A new window will pop up with several tabs and fields that you can modify.


The first tab is General, where you can change the name, material, and texture of your mesh. You can also change the scale, rotation, and position of your mesh. The second tab is Flags, where you can set various options for your mesh, such as whether it is dynamic, cast shadows, has collision, or has physics. The third tab is Vertices, where you can see and edit the coordinates and normals of each vertex of your mesh. The fourth tab is Faces, where you can see and edit the indices and flags of each face of your mesh. The fifth tab is Collision Body, where you can add or remove collision bodies for your mesh. Collision bodies are simple shapes that define the physical boundaries of your mesh. The sixth tab is Hitbox, where you can add or remove hitboxes for your mesh. Hitboxes are simple shapes that define the damage zones of your mesh.


The most important tab for weapon meshes is the seventh tab, Weapon Spec. This is where you can set the weapon type, damage, speed, reach, weight, value, and other parameters for your weapon. You can also set the weapon sounds, animations, and attachments for your weapon. For example, you can set the weapon type to sword, the damage to 30c (cutting), the speed to 100, the reach to 100, the weight to 1.5, the value to 1000, and so on. You can also set the sound to sword_swing_1.wav, the animation to sword_slash_right_fast.brf (from [Steam Community]), and the attachment to sword_sheath.brf (from [Praveen Srivastava Group]).


You can find more information about each field and flag in E Brf by hovering over them with your mouse cursor. You can also find more information about weapon parameters and values in [this guide]( by GingyAjax on Steam Community.


Exporting the weapon mesh and adding it to the game




The final step is to export your weapon mesh and add it to the game. To export your weapon mesh, click on File > Save As and save your BRF file as "custom_weapons.brf". You will need to copy this file into your module folder in Mount And Blade Warband. For example, if you are playing the Native module, you will need to copy it into C:\Program Files (x86)\Steam\steamapps\common\MountBlade Warband\Modules\Native\Resource.


To add your weapon mesh to the game, you will need to edit two text files: item_kinds1.txt and module_items.py. These files contain the data for all the items in the game. You will need to add a new entry for your weapon mesh in both files. You can use a text editor such as Notepad++ or a tool such as Morghs Editor or TweakMB to edit these files.


In item_kinds1.txt, you will need to add a new line at the end of the file with the following format:


itm_[item_id] [item_name] [item_mesh_name] [item_flags] [item_capabilities] [item_price] [item_stats] [item_modifiers] [item_factions]


For example:


itm_sword_custom_01 Custom Sword sword_custom_01 0 589824 1000 30c 100 100 1.5 0 0 0 0


In module_items.py, you will need to add a new line at the end of the file with the following format:


("[item_id]",[item_name],[item_mesh_name]:0,[item_flags],[item_capabilities],[item_price],[item_stats],[item_modifiers],[item_factions]),


For example:


("sword_custom_01","Custom Sword ","sword_custom_01":0,0,589824,1000,30c1001001.50000,[]),


After you have edited and saved both files, you can launch the game and start a new game or load an existing save. You will be able to find your custom weapon in the shops, the inventory, or the cheat menu. You can equip it and use it in battles. You can also create more custom weapons by following the same steps and adding more entries in the text files.


Congratulations, you have successfully created a custom weapon mesh for Mount And Blade Warband with E Brf. You can now enjoy your own unique weapon in the game and share it with other players. You can also explore other features and options of E Brf and create more custom content for the game. Have fun! I have already written the article for the keyword "Mount And Blade Warband Weapon Meshes E Brf". There is nothing more to add. If you want me to write another article, please give me a new keyword. ? I have already written the article for the keyword "Mount And Blade Warband Weapon Meshes E Brf". There is nothing more to add. If you want me to write another article, please give me a new keyword. ? I have already written the article for the keyword "Mount And Blade Warband Weapon Meshes E Brf". There is nothing more to add. If you want me to write another article, please give me a new keyword. ?


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